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Showing posts from November 18, 2014

It's happening.

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This post has been on our Twitter for precisely 1.42857 weeks now. You may have been wondering what it means. Today, we're going to tell you a little bit about it. Fighting is Magic is currently in the process of being moved to another engine. We'll get into the nitty-gritty specifics about the engine at a later date, though. Speaking of later dates... do we have a release date? Nope. We were closer to one in FM2K, but FM2K had its limitations, and that really bothered us. So, about three months ago, we started some side projects. Boom. Now we have a stage and an Applejack test. Our new engine allows 3D objects to be incorporated into the game's development.  It's much easier to work with than FM2K's system of stage layering, and produces a buttery-smooth, more realistic playing experience.